Archive for September, 2007

Give a Shit/Don’t give a Shit: Recent/Upcoming/Holiday Releases

Saturday, September 22nd, 2007

This is my new editorial, where I take a topic and simply tell you, the readers, if I give a shit. Now, this holiday is going to see some big releases. From PS2 to 360 everyones got something reserved. As you’ll soon see, I’m a jaded old school gamer with a hatred for pretty much everything. If I left anything out it means I probably don’t give a shit.

What I don’t give a shit about:

  • Bioshock
  • Halo 3
  • Guitar Hero 3
  • Rock Band
  • Call of Duty 4
  • Mass Effect
  • Manhunt 2
  • Playstation 3

What I do give a shit about:

  • Sonic Rush Adventure
  • Metroid Prime 3
  • Phoenix Wright 3
  • Smash Brothers Brawl
  • Zack and Wiki
  • Super Mario Galaxy
  • Harvey Birdman
  • Team Fortress 2 (PC only)

Discuss.

How to review Space Giraffe?

Sunday, September 16th, 2007

Jeff Minter’s Space Giraffe

Space Giraffe is an XBLA title by Jeff Minter in the vein of Tempest and Minter’s own Tempest 2000. It’s also probably the only game in recent memory to have gotten such wildly disparate reviews. From a 2/10 from the Official Xbox Magazine all the way up to a solid 8/10 from the UK’s Edge and everything in between, this game is being praised and hated at the same time by many different publications around the globe. Why is this so? Different reviews for any given game don’t usually differ for more than 2 or 3 points so what makes this game so different?

At its core, Space Giraffe is not really all that different than most arcade games out there. You’re a ship (or a space giraffe as the case may be) and you have to shoot a slew of enemies in the hopes that you can stay alive long enough to reach the next level. Different enemies have different patterns and are handled differently, you gain extra lives every now and then and, like many arcade games of old, you’ll want to replay levels over and over to milk every last point so you can brag about how good your final score is in online leaderboards. As simple as this sounds, there’s a fair amount of complexity to this (bulling, jump pods, bouncing bullets, milking flowers, sneeze bonuses and so on and so forth) but the biggest point of contention here, and quite possibly the sole reason for those inconsistent review scores, is the “I can’t see what the hell is going on” issue.

Good luck trying to figure this out.

Space Giraffe is a very demanding game. Not only is the tutorial extremely poor, leaving you to figure out most even the basic gameplay features on your own, but it asks you to constantly keep all those various game mechanics in the back or your head so that you may exploit them at the right time and, most importantly, it demands that you visually and aurally remain 100% invested in the game. And that’s because the slightest sound that you miss or the most subtle visual cue that you ignore will result in your death. The game never fails to warn you of what’s coming but unless you trouble yourself with finding these signals amidst the constant chaos on-screen, you will never see or hear them. You will probably die in this game often and, more often than not, you won’t know what hit you. The good thing is that the majority of the time, postmortem, you won’t be thinking “the game didn’t tell me that was coming I and died” but rather “I didn’t pay attention to what was coming and I died.” In that sense, the game is very successful in that you never really feel cheated after death, as long as you’re willing to meet the game’s demanding expectations, that is.

Which brings me back to my first question: How to review Space Giraffe? If I were reviewing it for myself, based solely on the enjoyment that I personally got out of it given my personal preferences and tastes in video games, I’d give it a 7 or 8, give or take. The issue becomes fairly more complicated if my review were a way of recommending the title to somebody else (which is, incidentally, a distinction that reviewers should make and the reason why I believe this game’s reviews got damn near every single number imaginable). In that sense and given what I’ve talked about this game so far and how long I’ve played it, I find it nearly impossible to box it in a number within a numeric scale like most other games. I can’t say “don’t buy it” because it is definitely a rewarding game if you choose to invest in it. I can’t say “try it” because that most likely means you’ll hate it after 2 minutes and you’ll never really bother with it again. I can’t say “buy it” either because it’s not really something everybody will ultimately enjoy. So how would I review this game?

Well, you could do far worse for five buckaroos.

I watch the show Heroes.

Friday, September 14th, 2007

I’m glad I could tell you guys because my actual friends would probably ridicule me (luckily you’re not friends but rather fuckfaces apart from Amazing Larry [who I consider an actual friend].)

I watch the superheroes and I kick around and I get wicked fired up. I prefer to watch the show completely drunk.

The show is returning sometime within the next couple weeks. This excites me.

Claire is a little slice of primo ass.

Here is the cast as they appear if a significant portion of them were amazing.

Dogs of interest.

Friday, September 14th, 2007

Alton Brown’s Macaroni and Cheese is a superior Macaroni

Friday, September 14th, 2007

I think it’s largely due the yellow onion (don’t use Vidalia or any other onion, their flavors just can’t do the dance with these ingredients. If you don’t dig onions and would rather have a traditional straight-up Macaroni and Cheese I guess it could go without but I like the texture and taste of ‘em, they definitely aren’t faint in this… it’s heavy - it’s probably the first thing you’ll notice) just add a tiny amount of extra Panko on top. It really doesn’t get any easier than this shit. I make this shit every couple of months, fucking delicious. I bet if you looked hard enough inside Amazing Larry you’d find some. He tickles every incoming noodle. He really gets in there, he goes deep, a real trouble maker.  I own a 2 quart CorningWare casserole dish for this shit and for posterity.

There are six keys here:

- Keeping the macaroni really al dente by rinsing it with cold water immediately after boiling it briefly while preparing the sauce, otherwise it ends up like slightly-less-cheesy mush.

- The right cheese. I’ve found the sharp cheddar that comes pre-grated in those plastic bags to be subpar, no bite and it doesn’t seem to melt as well. Ask for a 3/4 lb (which is 12 ounces) hunk of sharp cheddar at the deli and grate it yourself, just make sure you tell them not to slice it. Absolutely.

- Fresh ground black pepper. The pre-ground stuff you usually see on tabletops is almost completely tasteless and adds nothing to the recipe. They sell those little glass self-grinders full of black peppercorn at the grocery store. The best brand to get is a Drogheria & Alimentari “Black Peppercorns Mill.” It grinds it really fine, perfectly. The other grinders (like McCormick’s) grind the peppercorns way too course and it gives it an unusual texture.

I also add a little fresh ground black pepper to the melted butter I mix into the Panko. Gives the crust some kick. If you’re not a huge fresh ground black pepper faggot you might not like that though, I put that shit on most things I eat.

- The right casserole dish. It’s all about the oval Corningware. Metal works too hot, does poorly. CorningWare 2 Quart

-Tempering in the egg. Sometimes I forget and this nigga gets egg lumps.

-Panko. Ground and buttered corn flakes just don’t have the crunch this shit has.

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Episode Part 1

Episode Part 2

Recipe